Network Neutrality and Second Life
Saturday, May 6th, 2006 by BeaumarchaisA while ago, Cory Ondrejka, VP for Product Development from Linden Labs came to Princeton to talk about Second Life. He argued that the success of Second Life came from two things – freedom and ownership. These two factors have interesting implications for the network neutrality debate. If we see Linden Life as the gatekeeper to the Second-Life network and Verizon and Sprint as gatekeepers to the internet, it is amazing how different their philosophies are toward regulating access.
There are eerie parallels between Second-Life and the Metaverse of Neal Stephenson’s SnowCrash (I swear, I’m not a geek, that’s one of the few sci-fi books I’ve read). The similarities go beyond the way avatars interact with a 3D world to the transportation system for getting those avatars around and the complete customizability of the system (Second Life uses quaternions as datatypes, which is fairly ridiculous). It is the customizability that gives Second Life and the Metaverse their richness and makes them vulnerable. The premise of SnowCrash is that there is an eponymous virus inside the Metaverse (which is also a drug in the real world) that threatens to enslave humanity (yeah, kind of far-fetched). A significant amount of the plot revolves around how the Metaverse is open enough for hackers to plant this virus and also open enough for the protagonist to save the day by hacking. To a large extent, this is how Second-Life works – people are given the freedom to tinker, but that comes at a price. One of the more interesting elements of Cory’s talk was about how two people in Second Life went around as alien avatars in a B-movie spaceship abducting other users and giving them TV-shirts that read “I got abducted by aliens and all I have to show for it is this lousy T-Shirt.” Openess allows Linden Labs to tap the skill and labor of millions of users and enhance the richness of the game at no direct cost. Of course, this openness has great risks: the so-called “W-Hats WMD” (in which objects replicated rapidly enough to shut down servers) is to Second Life what the SnowCrash virus is to the Metaverse.
There are also obvious parallels to the internet, in that the creativity of users to do whatever they could over HTTP has made the internet the vibrant world that it is. This is in stark opposition to the Bell-Head model of networks – in which the default policy is to forbid uses outside of a narrowly defined set. As Susan Crawford noted in her IT policy talk, this has not led to much innovation in phone service over the last fifty years. This dichotomy has parallels to international economics: the telephone system is a typical caricature of European or Indian Bureaucracy; the internet is much more like the open capitalist system the US or Taiwan. Most economists argue that the freer economic systems allow for greater growth. If the telcos are too heavy handed in regulating permissible traffic they could destroy the vibrancy of the internet – the very product they are selling.
But neutrality is not enough – property ownership is another key ingredient. The idea is that to motivate entrepreneurs, one has to let them profit from their creations. In Second Life, the game creators grant property rights to in-game creations. This, Cory claims, has led to a whole slew of businesses: from fashion designers of virtual clothes and notaries (using standard cryptographic techniques). Again, millions of users are enhancing the richness of the game at no cost to Linden Labs. There is a parallel with theories on jump-starting economies in developing nations. Many economists argue that the lack of strong property rights in those countries is one of the key factors inhibiting economic growth. In the network neutrality context, this also argues for a more hands-off approach for the Bellheads. If they charge websites too much for traffic (as they are trying to do), they could destroy the entrepreneurial incentives that make people want to buy internet access in the first place.
Second Life makes a strong case for the Openist perspective toward network neutrality.